![]() I haven't figured out yet if that info is presented in a useful way. I might also need to derp around with the Host's view of player responses. Might be useful to stop it from happening by mistake. Currently it just tells the Host in their logs. I COULD probably have it make some kind of internal check to stop someone from mashing another player's buttons on their character sheet. TO DO LIST: add somewhere for the Host to set their timezone. Made player notes look like a piece of paper.Added player/character/roles of other players to each char sheet.Added user information to the logs to prevent griefing.Maybe landed on a final design for the Host's tab.Changed references to the GM to "the Host".Cosmetically I might make the scatter randomized, but that's probably unnecessarily complex. Added a scatter of "fallen blocks" when the tower falls.I think that I'm essentially at the last version of things, but the program should be totally usable to run a game. Spent last night and this morning doing a final push. If you do it without toppling the tower, then play the regular way and remove the blocks from your probably very tippy tower. Then, using only one hand, insert the blocks into the tower. You'll also need to authorize the JS if you want the buttons to do anything when you push them. Build the tower with the center blocks missing, so only two blocks per level. It's still a work in progress, but at this stage it's at least functional. It keeps posting it as media, gonna try posting it as a hyperlink instead. I've spent the last eight months cobbling together a lot (A LOT) of different games and game tools into Google Sheets for shared virtual play, and decided to see if I could find a way to display a boring list of d20 rolls and character sheets in a way that was more visually appealing. So I got it into my mind to try and fix that. Unfortunately, the replacement was just a d20 and a piece of paper and it wasn't especially terrifying to watch. I was overjoyed when the person I had been talking to floated a Jenga replacement mechanic they had found that already had the math all worked out. None of the replacements really seemed to capture and translate the shared threat and doom that a teetering Jenga tower seemed to instill in Dread players.Įarly on in the pandemic, I had been playing around with a replacement that involved a deck of "the tower stands" and "the tower falls" cards that you would draw from but I was lazy and never got around to figuring out the math to do it properly. I was talking on Reddit yesterday with someone who was looking for a way to play Dread virtually for Halloween, and I was struck by how unexciting all of the Jenga replacements out there were.
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