![]() Occasionally, exactly reproducing the original properties didn’t work because Streets of Rage 4 works differently from the previous episodes and the old gameplay did not feel as fun as expected. Hitbox comparison for the same move: on the left, Streets of Rage 4 on the right, Streets of Rage 2 Thus, the team had to go over every timing and every hitbox, frame by frame. This process required a lot of research and tuning, because our goal was to be very faithful. This meant going over all the characters and reproducing the properties of all their moves, one by one. Once the animations felt authentic, it was time for the real fun: the gameplay Because all the characters come from different games and because Streets of Rage 4 is a brand-new title, Jordi and the Guard Crush team had to adapt everything to the Streets of Rage 4 system. Because of how intricate this process was, everything had to be done by hand. But the next phase was even more complicated because we had to reconstruct all the animations with the right timings from the original games. ![]() This was an exhausting process because we were dealing with around 1,500 different frames. First, our team had to rip each and every character, one by one, frame by frame. Fighting in the streetĪs mentioned above, bringing back all these characters wasn’t easy. What we ended up with was a mix between beautiful new sounds and old-school 16bit-era music, and it felt so right that we decided to put all our effort towards integrating this as a feature in the final game. We used classic Streets of Rage 2 tracks like “Go Straight” as placeholders in order to maintain a “Streets of Rage flavor” while testing the game. We didn’t have any new tracks to work with at the beginning, but we knew we wanted something with the same spirit as the previous soundtracks. As the development went along, we realized that these sprites actually looked really good visually – with the lightning effects and all – and that having them playable was something we knew fans would love. We didn’t have any Streets of Rage 4 characters ready then, so in order to start testing things and working on the gameplay, Jordi Asensio, our game designer, ripped some sprites from previous Streets of Rage games and integrated them into the Guard Crush engine. Go Straightīringing these pixel characters back to life was no easy task, but as fans it was something we were committed to and wanted to surprise you guys with.Įverything started right at the prototyping stage of development. The other consists of tracks selected from Streets of Rage 1 and 2 – for those who want the full nostalgic trip! Plus, you can switch soundtracks in-game whenever you want. One is an all-new soundtrack composed by an all-star line-up of musicians (including Olivier Deriviere, Yuzo Koshiro, Motohiro Kawashima, Yoko Shimomura, Das Mörtal, Scattle…). You may already know this, but you’ll also be able to choose between two different soundtracks for Streets of Rage 4. We brought back almost everybody (sorry Roo) – complete with their own shiny pixel-art outfits and unique characteristics, for a total of 17 playable characters. In Streets of Rage 4, you’ll be able to use the characters from previous Streets of Rage installments. These retro features have us super excited, and I want to take this opportunity to provide you with more details: Whether you want to train your combos and specials, or just have some fun, Battle Mode is the place to do it – and it will be available right from the start.Īs shown in the trailer above, you can try out Battle Mode with the Streets of Rage 4 characters, as well as the complete roster of twelve retro characters that we announced last week (once you’ve unlocked them, of course!). While it’s true that Streets of Rage 4 is all about cooperation, we thought it would be fun to let you guys play around with the characters and discover which of them is the most powerful, and which ones best suit your playing style. We’re also ecstatic to reveal the return of Battle Mode, a game mode that will help you and your friends decide once and for all who truly is Wood Oak City’s finest alley-clearing ruffian.īut enough talk – check it out for yourself in the trailer above!īattle Mode lets you select your favorite characters and test your skills against one to three friends across several memorable levels. This blog is about more than just the release date. As huge Streets of Rage fans ourselves, we can’t wait for you to play and enjoy the game. ![]() It’s been 26 years since the last episode of the Streets of Rage series, but today I’m happy to announce that we’re finally launching the new chapter on April 30! Everyone at Dotemu, Lizardcube, and Guard Crush Games is super excited to finally make this dream a reality. Hey everyone, I’m Cyrille Imbert, Executive Producer of Streets of Rage 4.
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